Eve is the automatic name of a character which has spawned as a 14-year-old girl. She is named such because she is the start of a lineage, and in reference to the biblical story of Adam and Eve.
It's possible to choose to spawn as Eve when a spawn code is used. When the twin feature is also used, each player will spawn as identical looking Eves that aren't related. Each may choose their own family name by saying "I AM [NAME]" or name each other to share the surname. It is recommended that Eve names themselves before they birth babies, so the players may return to the family if they wish to. For playing solo, say "NO BB" to become infertile; in such occasion naming yourself is not necessery.
Starting as Eve[]
If you spawn as Eve in the wilderness, first make sure your spawn point is an acceptable place to stay. Explore the nearby biomes. A good place should have badlands with at least two ore veins relatively close by, desert with hot spring, a tarry spot and jungle with rubber trees and oil palms. Grasslands are a popular choice for their safety from predators and abudance in wild food and other resources. Make sure there are no other settlements nearby, too.
It's a good idea to become infertile while you explore. Don't worry about dying multiple times, you can always return to the same spot with the spawn code.
Stone Age[]
Nomadic Life[]
While you travel, pick up a round stone and then find a big rock that you’ll use your stone on to create a sharp stone: your first and most important tool. In the swamp, harvest two tule reeds with the sharp stone, pick up one reed bundle, and combine it with the other reed bundle into a basket. You can now carry up to three of certain items and tools with you.
There are many early sources of food to sustain you. You can pick gooseberries, wild onion, wild garlic, apples, oranges, lemons, grapes, bananas, wild pepper and cactus fruits with a bare hand. Burdock, wild carrots and wild beets must be harvested with a sharp stone. Most of these foods can be found in the grasslands biome, with the exception of wild carrots and grapes (prairies), bananas and wild pepper (jungle), and cactus fruit (desert).
Gather wild food and ropes from milkweed, while you learn your surroundings. Remember to yum, so you will need less food and starve slower.
After you found the perfect place to settle in, make a home marker so neither you nor your potential children will be lost. Look for a sapling and cut it with the sharp stone. Place the resulting stick in the vicinity of your camp and then pound it with the round stone to turn it into a home marker.
Neolithic Tools[]
Now that you settled in, it's time to make your first more advanced stone age tools. Gather straight branches from the trees in the grasslands and as much rope as you were able to make.
Fire Bow Drill[]
Use a sharp stone on a poplar branch once (to produce a small curved shaft) and on the maple branch twice (to produce a short shaft). Use one rope on the small curved shaft, then add the short shaft to the tied branch. The fire bow drill is crucial to making fire later.
Hatchet[]
Shave the straight branch twice with the sharp stone to get a short shaft. Tie the rope around the short shaft and add the sharp stone to it. Use the hatchet on branches to make kindling.
Flint Knife[]
Make another short shaft and tie it with the rope. Find a flint in the grasslands or the badlands and hit it with the sharp stone. Get one flint chip from the pile and add it to the tied short shaft. The flint knife is the equivalent of the flint chip in One Hour One Life; it's vital to technological advancement.
Snare[]
Shave the straight branch three times to get stakes. Add a rope to create snare. It's the necessery tool for hunting rabbits in the prairie.
Firebrand and Wooden Tongs[]
Use the sharp stone on two straight branches to create two long shafts. Take the flint knife and use it on one of the long shafts to create Wooden Tongs, the other long shaft will be used to start the fire and as a firebrand.
Fire making[]
Get a straight branch and shave it with the sharp stone once to get a long straight shaft. Gather another branch and chop it with the hatchet to make kindling. When you're ready to make fire, get tinder from a juniper tree and a leaf from a branchless maple tree, poplar tree, hickory tree, yew tree, jelutong tree, field maple tree, and ash tree — basically any tree in the green biome that looks like it would have leaves.
The process of actually creating the fire involves four steps that are much less complicated than they first appear:
- use your fire bow drill on the long straight shaft
- use the leaf on the smoking long shaft
- use the ember leaf on the tinder
- discard the ember leaf, wait for a small flame, then use kindling on the tinder fire
The fire will burn for one minute before turning into hot coals. There are ways to extend the burning time, but they all require much more advanced technology.
Rabbits and sewing[]
Rabbit meat and fur is crucial to advancing your base and even surviving if you're at the point of wild foods being near depletion. First, find a rabbit family home. You can recognize it by a small baby rabbit next to the adult animal. Put the snare on the rabbit family hole and wait a few seconds for the rabbit to fall into the trap and die. Skin the rabbit with the flint knife to separate fur from meat.
Preparing a needle[]
To start making clothing you will first need to cook your rabbit. Use the flint knife on the body to skin it, set aside the fur, cut down a sapling to make a stick and skewer the meat. You must wait for the fire to burn down to hot coals before cooking or you will ruin the meat and lose the chance to get bones (and food). Deposit your cooked rabbit on the ground, right-click it to remove the stick, eat the meat. Drop on the ground and right click to remove a small rabbit bone. Sharpen the small bone with the flint knife to create a needle.
Sewing[]
Find more milkweed to make a thread or cut a rope with the flint knife. Thread it through the needle. You can use this to make various clothes and backpacks.
For now, cut the rabbit fur with the flint knife into Four Pieces of Cut Rabbit Fur. Don’t separate them—or if you did, put the two pieces together so visually you have four—just sew them by using the bone needle with the thread. You will get a rabbit pouch that you can use for farming and will need for smithing later.
You can make rabbit clothing too, although it's best to start with a backpack.
Post-Fire Early Farming[]
For a more detailed guide see: Farming
Now that you can transport water, there is one last hurdle before you begin growing your food supply: seeds, soil and a hoe. Always keeping in mind your hunger, empty your basket and locate a Fertile Soil Deposit in the grasslands. Use the basket on the pit to fill your basket with soil, and right click on empty ground to dump your soil. Bring several lots of soil to a relatively open area as close to canada goose pond as possible. Many players aim to plant their farms directly into swamp biomes to be as near to ponds as possible. Note that Ice Holes contain salt water and are not suitable for farms. Neither are rivers or lakes as the water can't be removed from them.
Individual lots of soil can be moved by using your bowl. If you misclick, need to drop your basket to eat or simply wish to move your farm, you can recollect soil using bowl or basket.
To till the soil, you will need a stick or a hoe. A stick can only be used a few times before breaking but has the advantage of being a quick early option that does not require valuable milkweed to craft. Use your stick or hoe on the fertile soil to till the soil. A single lot of fertile soil will require tilling twice to get Deep Tilled Row. Whereas a double lot of soil (on the same square) will only need tilling once. A triple lot of soil is unnecessary and is a waste of the extra soil. Therefore, if soil is abundant, it is best to use two soil to save your hoe (which will eventually break).
Finally, you will need seeds. Seeds can be gathered from wild plants. Most seeds decay and must be stored in a bowl to prevent them from disappearing. So keep this in mind before you go collect them.
You should start with carrots as they’re the easiest and most useful. You will find carrot seeds on a seeding wild carrot on the prairie (yellow biome with rabbits). Plant the seed in the deep tilled soil and water it by dipping the rabbit pouch in the canada goose pond and transferring the water to the dry planted soil. It takes four minutes for the carrots to grow, but you can shorten the process by using bone meal. Be careful to harvest the carrots in time as after five minutes they start to seed and you can’t eat them anymore.
Plant variety in your farm for yum purposes. However, hold off planting gooseberry bushes – the local birds feed on the berries and you will need to constantly chase them off or risk your bush dying.
Pottery[]
Next step will require you to smith. Adobe kiln and adobe oven are inefficient and resource extensive, so make sure to gather a surplus of kindling. At this stage, there's no such thing as "too much kindling".
Gather clay from clay deposits in the swamp and combine it with tule reeds to make adobe. You will need six.
Find a good place for a kitchen and a smithy in your camp: they shouldn’t be too close or it will get messy very fast.
Adobe Kiln[]
In the kitchen, put the adobe in the place where you want your oven to be and hit it with a round rock to make an oven base, then add another adobe to build an adobe oven. In the smithy, make another adobe oven, but add one more adobe to create an adobe kiln. Save the remaining adobe in the smithy for later; it will be used to make charcoal. Place a piece of kindling inside the kiln.
Leave the tongs near the kiln as both are necessery for basic smithing.
Clay Dinnerware[]
Gather clay from the swamps. Hit it once with a round stone to make a bowl, twice to make a plate. You can make a clay crock for stews by combining two wet clay bowls. When you have a few of each, put it in close reach to the adobe kiln.
Make a fire and transfer it to the kiln with the kindling. Pick up your tongs and use them to grab a wet bowl or plate and then click the kiln to produce a dry clay bowl or plate. Repeat as necessary. Congratulations, you have just fired your first pottery and are ready to enter the next phase of survival: cooking!
Cooking[]
Main article: Cooking
Now that you have bowls and plates, it’s time to cook.
Gather wheat from the prairie. Thrash it with the straight or curved branch, scoop the grain into bowl. Grind it with the round stone to make flour. Add bowl of water. What you get is dough, you can make various meals with it: berry pie, carrot pie, rabbit pie, berry carrot pie, berry rabbit pie, carrot rabbit pie, berry carrot pie, apple pie, bread, burrito, flat bread and more. Make as many different foods as possible, so you won’t have to eat meh food at all.
Basic Pies[]
Put dough on a plate. One bowl of dough is enough for four plates. Carrots, apples and a bowl of gooseberries can be added directly to the pie. All other bowls must be minced with a sharp stone or any knife before adding to pie crust.
Single ingredient pies:
- Apple → apple pie
- Carrot → carrot pie
- Bowl of Gooseberries → berry pie
- Bowl of mashed rabbit → rabbit pie
Two-ingredient pies:
- Carrot + mashed rabbit → carrot rabbit pie
- Carrot + bowl of gooseberries → berry carrot pie
- Bowl of gooseberries + mashed rabbit → berry rabbit pie
Three-ingredient pie:
- Carrot + mashed rabbit + bowl of gooseberries → berry carrot rabbit pie
Bronze Age[]
Bellows[]
As you can use bowls to water the crops, bring the pouch to the smithy. It’s time to build forge. You will need to make bellows: make another tongs and combine with the rabbit pouch.Break off a clay nozzle from the clay by using the stick. You will need to dry the clay nozzle in the adobe kiln like you did with the bowls and plates. Finish the bellows with the clay nozzle.
To build the forge simply put the bellows on the adobe kiln. The forge requires charcoal to work: put the kindling in the adobe kiln, fire it and cover the firing kiln with the adobe.
Bronze[]
Main article: Bronze
To advance to the bronze age, gather cassiterite and native copper or malachite from the badlands (the grey biome). Get at least three flat rocks, too. You will need a lot of charcoal, too, more than you expect.
Combine cassiterite and charcoal in the bowl, cover with the plate and melt it in the firing adobe forge to get tin. Use tongs to hold the bowl. Melt malachite the same way to get copper or put the native copper in the bowl, crush with the round stone and melt in the firing forge. When cooled, put both tin and copper into the bowl, cover with the plate and melt in the firing forge. You will get a bronze ingot. Heat it up in the firing forge and put it on the flat stone. Hit it once with the round stone to make a bronze hammer head. When it's cooled, add it to a short shaft to make a bronze hammer.
With it, you can make the rest of bronze tools:
- 1 hit – axe
- 2 hits – hoe
- 3 hits – chisel
- 4 hits – adze
- 5 hits – froe
- 6 hits – file blank
- 7 hits – blade blank
- 8 hits – shovel
- 9 hits – pick
- The 10th hit will restart the process at Axe head.
You can use the axe to cut down trees, make firewood to make your fires last much longer or make twice as much kindling. Preferably cut only the trees that are in the way or are “useless” like the ones in the swamp. You should try to avoid cutting down maple, juniper or fruit trees as those are the most useful.
When you get the shovel, gather ten round stones and stack them on a natural spring. Dig it with the shovel to get a shallow well.
You can use adze to make a mallet out of a butt log. Use mallet and froe to make boards; tie the boards with the rope to make boxes for more storage. Dig a big hard rock sunken in the ground, put the chisel on it and smack it with the mallet to break it into two. Replace the chisel and hit it again to get cut stones. Use the basket to separate the cut stones into smaller parts; if you put the cut stones on the pit stakes, you will make a firepit – it will burn much longer than previous primitive fire.
To make a knife, you need to hunt a goose first. Make a bow and an arrow (tie the thread around the stick, sharpen a flint chip with a sharp stone to make an arrowhead, and add fletching made out of a cut goose feather). Remove an egg from the canada goose pond before shooting it. Remove the feathers with the flint knife and cook the goose like you did the rabbit – skewered on the hot coals. Oil the file blank with the cooked goose, put the chisel and hit it with the bronze hammer. Then, use the file on the blade blank: once to make a hand saw, twice to make a knife. Add short staff to finish those tools. To make shears, put two blades together and hit it with the hammer.
Use the handsaw to make wooden disks. Combine one wooden disk with boards and rope to make a bucket. If you add the flint arrowhead to the fire bow drill, you will be able to make wooden wheels (and drill coconuts). Add a straight shaft and two wooden wheels to the box to make a handcart. Later you can tame a horse and add this cart to it so you can quickly move a lot of stuff.
Iron Age[]
Mining[]
Main article: Mining
To advance to the iron age, you will need to find an ore vein in the badlands. It looks like a closed bear cave. Carve a mine in it with the bronze pick. The first stage requires only the bronze pick, the next one needs a stanchion kit for support: a fence kit and the empty bucket.
Steel[]
Main article: Steel
Heat the iron ore in the forge, put it on the flat rock and smack it with the hammer. It will become wrought iron when it cools. To make steel, put the wrought iron and the charcoal in the bowl, cover it with the plate and melt it in the forge.
Save the iron for advancing your town, don’t use it all on steel hoes. First make an anvil: heat up two wrought iron, put them on the same flat stone and hit it with the hammer. Install it on the stone block near the forge. The anvil is necessary for smithing steel tools.
A steel hammer is made similarly to the bronze hammer: heat up a steel ingot, put it on the anvil and hit once with the bronze hammer. When it cools down, add it to the short staff. All other steel tools will need to be hammered with the steel hammer, not the bronze one.
- 1 hit - Hammer
- 2 hits - Axe
- 3 hits - Hoe
- 4 hits - Pitchfork
- 5 hits - Chisel
- 6 hits - Adze
- 7 hits - Froe
- 8 hits - File
- 9 hits - Blade
- 10 hits - Shovel
- 11 hits - Pickaxe
- The 12th hit will restart the process at Hammer head.
Steel tools are much more durable than the bronze ones. Moreover, they have additional uses that the bronze tools don't: you can use steel shears to get cuttings from trees or use a mining pick to destroy stone walls.<gallery>
Newcomen Engine[]
Main article: Multipurpose Newcomen Engine
The last stage before exceeding the Eve camp stage is to build a Multipurpose Newcomen Engine.
Gather two big hard rocks, a yew branch, two curved branches, two straight branches and a rope. Chisel the stones into four stone blocks. Shave the branches with a sharp stone. Put two straight shafts and two small curved shafts together to make a pump beam kit.
Heat up four wrought iron. Put them on separate flat stones and hit each with the hammer until you get two crude pistons (1 hit), one cylinder (2 hits) and one large tank (4 hits). Let them all cool down. Use the chisel to turn the large tank into a boiler.
Rubber[]
Main article: Rubber
You will need to make a rubber to finish the Newcomen Engine. Find jungle. Slash a rubber tree with any knife and put the bucket on the slashed tree to gather liquid latex. In the meantime, find an oil palm tree and harvest palm kernels with the bowl. Take the bucket with liquid latex and the bowl of palm kernels back to your camp. Find desert with hot springs. Gather sulfur with the bowl. Back in your camp, add the sulphur to the bucket of coagulated latex.
Prepare a bowl of water and the round stone. Put them and the bowl of palm kernels near the adobe oven. Start a fire like if you were to bake a pie. When the adobe oven is hot, roast the palm kernels in it. Then, crush the kernels with the round stone. Add the bowl of water to it and cook it once again in the hot adobe oven. Scoop the separated palm oil with an empty bowl.
Add the palm oil to the bucket with coagulated latex and sulphur. Mix it all together with a stick. Take out the rubber from the bucket and vulcanize the rubber tire in the hot adobe oven.
Assembly[]
Now comes the time to assemble the Newcomen Engine. Choose a place in your smithy, close to the forge. The best placement is on the left side of the forge, one tile away so you can easily smith, it doesn’t block your movement and you don’t waste time running between them.
Put the stakes in your chosen spot and hit it with the round stone 5 times until you get pit stakes. Then, hit it again with the mallet to make the Newcomen tower stakes. Stack the four stone blocks in it. Add the pump beam kit. Put the boiler and the cylinder together; add the vulcanized rubber tire to one of the crude pistons, and then put it all together to make an Atmospheric Core. Add the atmospheric core to the Newcomen tower. Add the rope and the yew shaft, too. Put the other crude piston on the flat stone and add it to the Multipurpose Newcomen Engine to make a Newcomen Hammer.
Now, you can make the rest of the Newcomen mechanisms: roller, bore, lathe and drill. At this stage, your camp is advanced enough to become a town.